Okay, so at the moment, there are two main aspects to my technological life. There’s gaming obviously, a core component of the physical makeup of my very being. The other is gadgets. Now this is quite possibly a spinoff from my love of gaming, and the technology behind it.
Every time a new gaming platform is announced, everyone who can call themselves an expert in the field will endeavour to find out the technical specification of the hardware. This is so that they can be awed by how much more powerful it is than their current system, be the focal point of conversation amongst their piers, or wave the facts in front of the guy who just bought the rival machine. But for me, this was never enough…
The problem was, once I had obtained the latest games console, the goal had gone. The wanting appeased. I needed something new to look forward to. Thus started my love of computers, mobile phones, PDAs, and other quirky yet strangely utilitarian gizmos. What this is all getting round to is the purchasing of my new Acer Aspire One netbook.
For me, the Aspire One is the perfect gadget. At the moment, anyway. It is a sublime blend of the power of my XPS desktop, mixed with the portability of my MDA. It is not as bulky or heavy as my other laptops, but it is not as powerful either. But that doesn’t bother me, as it is meant to be a loyal companion that lets me do 90% of the things I enjoy doing at home while out and about. There is only one thing to sully this otherwise awesome achievement in mobile technology.
Linux. Despite all of it’s advances and trying to throw off the shackles of it’s past, having a near 50/50 share of the netbook market, and being tailor-made for the micro laptop, it is still the preserve of the uber-geek.
Now, this had not come as a shock. I had spent a lot of time in shops like Currys and PC World before purchasing said netbook. Enjoying the experience in daily 5 minute intervals. I knew that the one in my price range would have to come with Linux. I really didn’t mind it after trying it out. It was something I thought I could learn, get used to, begin to master… But living with it everyday, that was something totally different. The lack of compatibility, the lack of games, the command line installations, having to take crash courses in GNOME (?!?), having to install 3 programs just in order to see my network, the new file structure, the ease of breaking the OS… and that was only after the first 3 days! After that, it was time to sacrifice a laptop for a Windows installation. Oh, happy days are here again!
I know that it’s free. I know that it’s much, much better than it used to be. I know that in some ways, it’s superior to Windows. But I am not the ultimate geek. Neither do I want to be. I do not want to frequent Linux forums to find information where I feel like I’m being watched by people who haven’t set foot out of their parent’s houses in years. I do not want to be a code monkey. So thanks Linux, but it was never meant to be. It was fun for a while, but you’re just a bit too freaky under the covers for me. Later!
- Galford
Wednesday, 28 January 2009
I Don’t have Time for Linux…
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Friday, 9 January 2009
Dirge Racer
Hello again, and a happy new year to all. Let me also be the first to wish you a Merry Christmas. Fuck yeah.
Right, on to the meat (and 2 veg) of today's offering.
Ridge Racer. A series of games that really should have finished at the first attempt. Because everything since then has been total and unequivocal shit. It actually seems that the further the more sequels progress, the more and more unrealistic the racing environment becomes...
Now, I personally think that the first Ridge Racer was an incredible game. I used to love play the full-scale version, where you actually sat in a Mazda MX5, with a full cinema screen in front of you, and surround-sound making for the last word in immersive driving experiences, long before the fabled Red Letter Days became commonplace. Even after this vanished due to being a colossal waste of money on Namco’s behalf, the game in the arcade cabinet was still fun. Okay, granted, the driving physics were very odd. As long as you were drifting, you would make it round the corner. Every single time. But this was in the days just after Virtua Racing, where driving physics had not been given the Gran Turismo benchmark just yet. Plus, it was done in such a way that you really did feel like it was your talent as the driver that got you round, not Scalextric style handling. The fact that there was only 1 car, and 1.5 tracks could be overlooked too.
I tried playing Ridge Racer 2 when it hit the arcades, but it was just not the same. Everything looked similar, but it lacked something. I think it was down to lack of improvement. It was just the original Ridge Racer, with a few new cars & tracks. Actually, looking back… I don’t even know if the cars were new, or just all of the ones that you couldn’t be from the first RR. But, this was not the era of Sega Rally. The first game to really nail the handling. It was perfect. I had Ridge Racer on the PS1 by this point, but after Sega Rally on the Saturn, I don’t think I played it again for months, apart from small sprees to remind me how good it’s Sega counterpart really was.
The next Ridge Racer I came into contact with was Ridge Racer 4, on the PS1. This had a total play time of about 15 minutes, because I hated it. I really, really hated it. The handling was still awful, and the car designs left a petrol-head like me practically in mourning. I only bought it because it was in the bargain bin at some big department store, whose name eludes me right now, and because it came with the first real attempt at an analogue driving pad. This also proved to be horrible. Game returned. After this, I did not play a Ridge Racer game again for a long time, because of Gran Turismo 2, 3 and 4, Sega Rally 2, Daytona on the Dreamcast, Grand Theft Auto, Scud Race, Out Run 2, swathes of Need for Speed games and many, many others. Every time I saw a Ridge Racer game advertised, I would habitually avoid it. Then I acquired a Nintendo DS, and a PSP. Now, I waited what seemed to be an eternity for Gran Turismo mobile to come out before I gave up. Ford Racing LA Duel was arse, and there was nothing of any note on the DS. Except Need for Speed Most Wanted and Carbon, but they just didn’t cut it graphically. So I thought I would indulge once again. I bought Ridge Racer for the PSP, and for the DS. I was amazed to find that the PSP version, while being graphically very good, had deteriorated to a level below the first ever Ridge Racer on the handling front. It was diabolical, a total travesty! As long as you were drifting, you could make it round every corner. Even hairpins, during a Nitrous boost, and facing the wrong way! What?!? Plus, the AI was simply awful. Nitrous would spontaneously respawn, and car weight was completely variable. Particularly during races! A boy-racer’s dream, this game. Therefore my idea of hell. So after giving up on that I thought I would give the last bastion of hope a try. The DS version.
Well, as it stands, the last time I played it, I was stuck on a race, where despite using the fastest available car, on a track I have now driven hundreds of times, I still cannot beat the dark blue car with the big spoiler. I have given up. Again. Fuck this.
So I officially resign from Ridge Racer. The banger racing of the driving world. But I just don’t get it. Namco make games like Soul Calibur. Undoubtedly one of the finest beat ‘em up series of modern times. How could they screw up this bad on their flagship driving game franchise?
Well, that’s it. Back to Test Drive Unlimited. Mmmm, yes.
- Galford.
Right, on to the meat (and 2 veg) of today's offering.
Ridge Racer. A series of games that really should have finished at the first attempt. Because everything since then has been total and unequivocal shit. It actually seems that the further the more sequels progress, the more and more unrealistic the racing environment becomes...
Now, I personally think that the first Ridge Racer was an incredible game. I used to love play the full-scale version, where you actually sat in a Mazda MX5, with a full cinema screen in front of you, and surround-sound making for the last word in immersive driving experiences, long before the fabled Red Letter Days became commonplace. Even after this vanished due to being a colossal waste of money on Namco’s behalf, the game in the arcade cabinet was still fun. Okay, granted, the driving physics were very odd. As long as you were drifting, you would make it round the corner. Every single time. But this was in the days just after Virtua Racing, where driving physics had not been given the Gran Turismo benchmark just yet. Plus, it was done in such a way that you really did feel like it was your talent as the driver that got you round, not Scalextric style handling. The fact that there was only 1 car, and 1.5 tracks could be overlooked too.
I tried playing Ridge Racer 2 when it hit the arcades, but it was just not the same. Everything looked similar, but it lacked something. I think it was down to lack of improvement. It was just the original Ridge Racer, with a few new cars & tracks. Actually, looking back… I don’t even know if the cars were new, or just all of the ones that you couldn’t be from the first RR. But, this was not the era of Sega Rally. The first game to really nail the handling. It was perfect. I had Ridge Racer on the PS1 by this point, but after Sega Rally on the Saturn, I don’t think I played it again for months, apart from small sprees to remind me how good it’s Sega counterpart really was.
The next Ridge Racer I came into contact with was Ridge Racer 4, on the PS1. This had a total play time of about 15 minutes, because I hated it. I really, really hated it. The handling was still awful, and the car designs left a petrol-head like me practically in mourning. I only bought it because it was in the bargain bin at some big department store, whose name eludes me right now, and because it came with the first real attempt at an analogue driving pad. This also proved to be horrible. Game returned. After this, I did not play a Ridge Racer game again for a long time, because of Gran Turismo 2, 3 and 4, Sega Rally 2, Daytona on the Dreamcast, Grand Theft Auto, Scud Race, Out Run 2, swathes of Need for Speed games and many, many others. Every time I saw a Ridge Racer game advertised, I would habitually avoid it. Then I acquired a Nintendo DS, and a PSP. Now, I waited what seemed to be an eternity for Gran Turismo mobile to come out before I gave up. Ford Racing LA Duel was arse, and there was nothing of any note on the DS. Except Need for Speed Most Wanted and Carbon, but they just didn’t cut it graphically. So I thought I would indulge once again. I bought Ridge Racer for the PSP, and for the DS. I was amazed to find that the PSP version, while being graphically very good, had deteriorated to a level below the first ever Ridge Racer on the handling front. It was diabolical, a total travesty! As long as you were drifting, you could make it round every corner. Even hairpins, during a Nitrous boost, and facing the wrong way! What?!? Plus, the AI was simply awful. Nitrous would spontaneously respawn, and car weight was completely variable. Particularly during races! A boy-racer’s dream, this game. Therefore my idea of hell. So after giving up on that I thought I would give the last bastion of hope a try. The DS version.
Well, as it stands, the last time I played it, I was stuck on a race, where despite using the fastest available car, on a track I have now driven hundreds of times, I still cannot beat the dark blue car with the big spoiler. I have given up. Again. Fuck this.
So I officially resign from Ridge Racer. The banger racing of the driving world. But I just don’t get it. Namco make games like Soul Calibur. Undoubtedly one of the finest beat ‘em up series of modern times. How could they screw up this bad on their flagship driving game franchise?
Well, that’s it. Back to Test Drive Unlimited. Mmmm, yes.
- Galford.
Labels:
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Friday, 5 December 2008
Games, Tunes and long long waits
OK, so at last the longest delay I can think of is finally over.
After a fourteen year wait, guns and roses finally have released the Chinese democracy album.
So, technicly I guess its more of an Axl Rose album than GNR as most of the band are missing and slash has been replaced by a guy with a KFC bucket on his head called (I kid you not) Bucket head.
Having spent many impatient months and years waiting for the latest games in my favourite series's's's's's' errrr... like street fighter, sonic and paper mario, I should be used to it by now but come on Axl, what the hell have you been doing all this time?
Anyway, I digress. When you have been waiting for such a long time for a release, be it music, games or films there is always the risk of serious dissapointment and so being a die hard GNR fan it was with some trepidation I slid Democracy into my aged Kenwood stereo.
Verdict?
It's good. No really!
it's really really good!
Worth the wait?
Nothing is worth 14 years wait, but it's a damn fine album and maybe in time it will become one of my faves but it's not a patch on Use you illusion 1+2 or Appetite for destruction, but despite of that I am pleased the wait is finally over and looking at the sales, it looks like a lot of people kept the faith but I can't help but think that it should have gone straight in at #1 and stayed there for a long long time and if it had have arrived 5 years ago it would have done.
Maybe too much damage has been done by missed deadlines and rumours of 100+ tracks waiting to be recorded for GNR to ever be the bohemoth they once were but at least they are back and hopefully it will only be one or two years before the next one.
Yes, we primarily talk of games here at bucket monkey, but hell, you just know guns and roses guitar hero will be along any time now.
Zigganoid
After a fourteen year wait, guns and roses finally have released the Chinese democracy album.
So, technicly I guess its more of an Axl Rose album than GNR as most of the band are missing and slash has been replaced by a guy with a KFC bucket on his head called (I kid you not) Bucket head.
Having spent many impatient months and years waiting for the latest games in my favourite series's's's's's' errrr... like street fighter, sonic and paper mario, I should be used to it by now but come on Axl, what the hell have you been doing all this time?
Anyway, I digress. When you have been waiting for such a long time for a release, be it music, games or films there is always the risk of serious dissapointment and so being a die hard GNR fan it was with some trepidation I slid Democracy into my aged Kenwood stereo.
Verdict?
It's good. No really!
it's really really good!
Worth the wait?
Nothing is worth 14 years wait, but it's a damn fine album and maybe in time it will become one of my faves but it's not a patch on Use you illusion 1+2 or Appetite for destruction, but despite of that I am pleased the wait is finally over and looking at the sales, it looks like a lot of people kept the faith but I can't help but think that it should have gone straight in at #1 and stayed there for a long long time and if it had have arrived 5 years ago it would have done.
Maybe too much damage has been done by missed deadlines and rumours of 100+ tracks waiting to be recorded for GNR to ever be the bohemoth they once were but at least they are back and hopefully it will only be one or two years before the next one.
Yes, we primarily talk of games here at bucket monkey, but hell, you just know guns and roses guitar hero will be along any time now.
Zigganoid
Wednesday, 3 December 2008
Incorrect Game Progression
The Internet is a fascinating place. I discovered the other day that I can even buy artifacts that are technically illogical. After a bet with some colleagues, I discovered that I could actually buy a chocolate teapot, an inflatable dartboard, a solar powered torch, and a motorbike ashtray (Okay, this was actually an ashtray with a motorbike etched into it, but it still counts!) I am still struggling with a chocolate fireguard (although there is a record label with that name) and a screen door for a submarine. But, I’m pretty sure that it’s only a matter of time…!
Anyway, I digress. To the subject at hand – I was sitting in my living room with my 4 year old daughter the other not-so-long-ago, and we were playing a game together. The game in question was a Disney Winnie the Pooh educational game. Obviously at 4 years old, I am not going to subject her to the likes of San Andreas, or Silent Hill. Duh. Now, I know that this game is aimed at her age group, simple colouring games, odd one out, find the sound blah blah yackety schmackety Fatherly advice… and that without too much of my help, completed the game without a fantastic amount of brain power. This made me think back to times when I had struggled to complete games that had a more than significant level of challenge about them. From this, I could not help but wonder how the games industry was setting up my little daughter for the future… The game she was playing seemed to have two aims, to develop her learning skills, while at the same time improving her computer ability. However, delving into my own past made me realise that if she carries on playing games, at what point will they take that oh so familiar U-turn whereby the educational development ceases, and instead the values are challenged. When the fun and frolics of the young mutate into the battle hardened survival instincts required to complete games like Call of Duty. I find it odd that in a video store, there is a comedy section, an action section, a horror section… yet in a games shop, you will quite frequently find games like Silent Hill next to The Sims.
I must just take a moment to address the fact that I am not insinuating that I think all adult orientated games are violent or morally wrong, I have been playing games my entire life, and I know a light hearted game from a dark one regardless of genre in the same way that I can distinguish between a teen flick and a horror movie. Everyone has watched children’s TV as a child, and still remembers the first time they saw a film like Silence of the Lambs or Texas Chainsaw Massacre. (not on children’s TV, obviously. Duh again…) For the odd (very odd) one or two who decide that this is the life for them, they get what they deserve. For the rest of us, we remember that it is purely fiction and get on with our well adjusted lives.
And the final word – for all of you out there who think it’s very unlikely that my daughter, being of the female species is unlikely to express an interest in Call of Duty – I also have a 2 year old son. I will be watching his gaming development with some interest...
- Galford.
Anyway, I digress. To the subject at hand – I was sitting in my living room with my 4 year old daughter the other not-so-long-ago, and we were playing a game together. The game in question was a Disney Winnie the Pooh educational game. Obviously at 4 years old, I am not going to subject her to the likes of San Andreas, or Silent Hill. Duh. Now, I know that this game is aimed at her age group, simple colouring games, odd one out, find the sound blah blah yackety schmackety Fatherly advice… and that without too much of my help, completed the game without a fantastic amount of brain power. This made me think back to times when I had struggled to complete games that had a more than significant level of challenge about them. From this, I could not help but wonder how the games industry was setting up my little daughter for the future… The game she was playing seemed to have two aims, to develop her learning skills, while at the same time improving her computer ability. However, delving into my own past made me realise that if she carries on playing games, at what point will they take that oh so familiar U-turn whereby the educational development ceases, and instead the values are challenged. When the fun and frolics of the young mutate into the battle hardened survival instincts required to complete games like Call of Duty. I find it odd that in a video store, there is a comedy section, an action section, a horror section… yet in a games shop, you will quite frequently find games like Silent Hill next to The Sims.
I must just take a moment to address the fact that I am not insinuating that I think all adult orientated games are violent or morally wrong, I have been playing games my entire life, and I know a light hearted game from a dark one regardless of genre in the same way that I can distinguish between a teen flick and a horror movie. Everyone has watched children’s TV as a child, and still remembers the first time they saw a film like Silence of the Lambs or Texas Chainsaw Massacre. (not on children’s TV, obviously. Duh again…) For the odd (very odd) one or two who decide that this is the life for them, they get what they deserve. For the rest of us, we remember that it is purely fiction and get on with our well adjusted lives.
And the final word – for all of you out there who think it’s very unlikely that my daughter, being of the female species is unlikely to express an interest in Call of Duty – I also have a 2 year old son. I will be watching his gaming development with some interest...
- Galford.
Labels:
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Friday, 28 November 2008
DSi? Isn’t that a rank in the Police?
So, Nintendo have created an update of an update of an overhaul of an update of an upgrade of an update of a concept of a small one-game LCD handheld from 1982. But, is it really anything new?
The Nintendo DSi is the latest in a long line of hand-helds that are tiding us over until they can think of something new. However, I will side with Nintendo on the fact that they make something new that is really rough around the edges, and then continuing to improve on it until they have absolutely bled the concept dry. The original GameBoy was a brick, in every way. By the end of it’s particular arc it was the GameBoy Color. Smaller, lighter and generally nicer to use. The original GameBoy Advance was like something from Early Learning, without even so much as a backlight. Two revisions later it was the epoch making Advance SP, finishing off as the Micro. Then, the original DS was a dog, but the DS Lite is quite something to behold, and the DSi is obviously following on the trend that little further. Smaller form factor, bigger screens, other basic revisions… etc. etc.
They have certainly made more of an effort than Sony. 3 revisions to the PSP later, and nothing has changed. Even after all this time, they still can’t place the power button in a more sensible place! I can see the design meeting now: ‘Oooh, I know. Let’s change the layout of the buttons and make it a little less hackable. People will want to pay through the nose for that! Right, okay guys, job done. Let’s hit the golf course!’ The PSP, most definitely the Porsche 911 of the gaming world.
So, the DSi is just a logical progression of planned technological evolution. I do think though, that the DSi could be heading for a rather sticky, stereotypical end… because they have added a whole new range of functions to it. Okay, the camera is new. But, the ability to play mp3s, view photos and movies, while already available to those with carts like the DSOne, has been done before. Hmmm. Let’s think back… Oh yes. The Gizmondo!
- Galford.
The Nintendo DSi is the latest in a long line of hand-helds that are tiding us over until they can think of something new. However, I will side with Nintendo on the fact that they make something new that is really rough around the edges, and then continuing to improve on it until they have absolutely bled the concept dry. The original GameBoy was a brick, in every way. By the end of it’s particular arc it was the GameBoy Color. Smaller, lighter and generally nicer to use. The original GameBoy Advance was like something from Early Learning, without even so much as a backlight. Two revisions later it was the epoch making Advance SP, finishing off as the Micro. Then, the original DS was a dog, but the DS Lite is quite something to behold, and the DSi is obviously following on the trend that little further. Smaller form factor, bigger screens, other basic revisions… etc. etc.
They have certainly made more of an effort than Sony. 3 revisions to the PSP later, and nothing has changed. Even after all this time, they still can’t place the power button in a more sensible place! I can see the design meeting now: ‘Oooh, I know. Let’s change the layout of the buttons and make it a little less hackable. People will want to pay through the nose for that! Right, okay guys, job done. Let’s hit the golf course!’ The PSP, most definitely the Porsche 911 of the gaming world.
So, the DSi is just a logical progression of planned technological evolution. I do think though, that the DSi could be heading for a rather sticky, stereotypical end… because they have added a whole new range of functions to it. Okay, the camera is new. But, the ability to play mp3s, view photos and movies, while already available to those with carts like the DSOne, has been done before. Hmmm. Let’s think back… Oh yes. The Gizmondo!
- Galford.
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Thursday, 23 October 2008
Ten Percent of a Fifty-Fifty Chance
Okay, so this is bad. What is with Sega? My shining light in the dark world of video games has started to distinctly fade. Having known about most of the Sonic games, and the troubles housed therein amongst others, I was hoping that after a little bit of high-powered inertia which seemed to be dragging down their efforts to create good games into the trough between peaks may have been coming to an end with Golden Axe Beast Rider. Alas not, it seems.
Now, everybody knows that Sega’s Arcade games are nearly always top-notch, instantly playable, usually with a good learning curve for those who really get hooked and very graphic-tastic. But why, then do Sega always seem to stumble when it comes to making games that last longer than a pound or a dollar will allow?
There is a glaring contrast between the 16 bit era and today. In most cases, in the days of the NES and the Mastersystem, even later on during the domination of the Megadrive and the SNES, we always thought that games programmers were doing the best with what they had to work with. The potential that games could reach always felt hampered by the feeling that the hardware was underpowered. I personally think that was because arcade games were always vastly superior to their home counterparts. These days, there is virtually no difference between the technology in the gaming machines we have at home and the games in the arcade. The main difference lies in the games available. This, I feel is where Sega are letting themselves down. Because people have more time to sit in their living/bedrooms, the games we can play can be much more drawn out and in-depth. I don’t think anyone would want to stand on their feet in a seedy arcade to play World of Warcraft for a 12 hour stretch. That’s like being in the army. If the army played games as part of their training. Which, if they did, I would be toting an M-60 around and desperately trying to get out of going to Afghanistan…
Are Sega following the same path as Atari? Will their finest hour come after the darkest? If they insist on continuing to abuse their flagship licenses in this way, they will lose everything. Will there even be another finest hour? Come on guys, step up to the mark, and start thinking outside of the 15 minute arcade mentality. I know you can do it! Just… leave Streets of Rage alone until you have started to gain a little divine inspiration.
- Galford.
Now, everybody knows that Sega’s Arcade games are nearly always top-notch, instantly playable, usually with a good learning curve for those who really get hooked and very graphic-tastic. But why, then do Sega always seem to stumble when it comes to making games that last longer than a pound or a dollar will allow?
There is a glaring contrast between the 16 bit era and today. In most cases, in the days of the NES and the Mastersystem, even later on during the domination of the Megadrive and the SNES, we always thought that games programmers were doing the best with what they had to work with. The potential that games could reach always felt hampered by the feeling that the hardware was underpowered. I personally think that was because arcade games were always vastly superior to their home counterparts. These days, there is virtually no difference between the technology in the gaming machines we have at home and the games in the arcade. The main difference lies in the games available. This, I feel is where Sega are letting themselves down. Because people have more time to sit in their living/bedrooms, the games we can play can be much more drawn out and in-depth. I don’t think anyone would want to stand on their feet in a seedy arcade to play World of Warcraft for a 12 hour stretch. That’s like being in the army. If the army played games as part of their training. Which, if they did, I would be toting an M-60 around and desperately trying to get out of going to Afghanistan…
Are Sega following the same path as Atari? Will their finest hour come after the darkest? If they insist on continuing to abuse their flagship licenses in this way, they will lose everything. Will there even be another finest hour? Come on guys, step up to the mark, and start thinking outside of the 15 minute arcade mentality. I know you can do it! Just… leave Streets of Rage alone until you have started to gain a little divine inspiration.
- Galford.
Labels:
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Tuesday, 7 October 2008
The Great Console Divide
First of all, apologies for website downage. It appears that I don’t know quite as much about web domain management as I thought I did. I think it’s also fair to say that I don’t know as much about the internal workings of the shrew as I thought I did. Although I don’t think I actually care too much about the latter. Usual service will be resumed shortly. Anyway…
I love old games. Personages that frequent these pages will know that by now. In fact, they probably know that to death. However, there is something that I have only just started to understand, and I’m going to share it with you today.
When I was growing up, I loved taking trips to the local (and not so local) arcades. I loved playing games that only cost 20p in my youth. I really got my money’s worth, because a lot of these games I could play for a lot longer than the usual five minutes that most people seemed to get out of them. I loved going back again and again, to get a better time, a better score, to progress further into the game or in most cases, feed an addiction. But I was not a big games console player. I was never taken with the ubiquitous Atari 2600. The games were just too basic for my liking. I remember being impressed by the Nintendo Entertainment System, but not enough to warrant the purchase of one. Considering what a Segaphile I am, I didn’t even really take to the Mastersystem until I decided that I wanted something less irritating that my old C64.
For me, there was always a big, big difference between an arcade game and it’s home console counterparts. An arcade game was quick, simple, punchy. A five minute blast for the paltry sum of (usually) considerably less than a pound. The only way I could put up with the rubbish that came out for the 8-bit era was by telling myself that these seriously chopped down, simplified excuses for games were to serve as a reminder of the superior coin-op games while I was unable to visit them. Final Fight, for one had a very turbulent time in the home console conversion. The C64 version was rubbish. The Spectrum version was worse. The NES version employed stupid childish graphics. The Amstrad version was a graphical travesty. The Amiga version was unplayable. Even the Super NES version was missing a character until an expansion pack was released at additional cost! I could never understand why. Sure, the arcade cabinets may have cost like ten times more than the average home games console of the time, but the games that were released were in many cases unforgivably poor, unless they were specifically designed for the machine in question.
Now, I am a regular viewer of the works of James Rolfe, AKA the Angry Video Game Nerd and it’s nice to know that I’m not alone in this. It is true, as much as a lot of die-hard fans will defend these old games until their dying breath, a lot of these portals to the past are really under par. Nowadays, console and computer games are so good, that the arcade is dying. But how did this industry get to this point when it was built on such weak foundations?
I personally believe that it’s due to the fact that you would pay up o £1 to play an arcade game, and if it was not good, you didn’t play it again. Games that were rubbish in the arcade didn’t generate much revenue, and were quickly replaced with something better. But for me, spending a few 20p pieces from my weekly allowance was not a lot of money to sacrifice – but buying a computer or console game was. Therefore, in the days before shops like Game let you return your games after 10 days if you didn’t like them, and swap them in for money or a different game, when you bought a game, you were stuck with it. When your only income was £5 a week, this was a big investment. And if it was crap, tough luck. Therefore in order to justify the expenditure, you would play it to death out of principle, probably knocking years off your young life out of total stress. But that did not bother the likes of Atari or Nintendo. You had bought the game, they had made their money and we were the ones that lost out. I entered the world of gaming towards the end of the 8-bit era, thankfully – and was truly wooed by the speedy blue spiky one. Since then, for me at least, there has been no looking back. Well, only looking back to a certain point, anyway.
- Galford.
I love old games. Personages that frequent these pages will know that by now. In fact, they probably know that to death. However, there is something that I have only just started to understand, and I’m going to share it with you today.
When I was growing up, I loved taking trips to the local (and not so local) arcades. I loved playing games that only cost 20p in my youth. I really got my money’s worth, because a lot of these games I could play for a lot longer than the usual five minutes that most people seemed to get out of them. I loved going back again and again, to get a better time, a better score, to progress further into the game or in most cases, feed an addiction. But I was not a big games console player. I was never taken with the ubiquitous Atari 2600. The games were just too basic for my liking. I remember being impressed by the Nintendo Entertainment System, but not enough to warrant the purchase of one. Considering what a Segaphile I am, I didn’t even really take to the Mastersystem until I decided that I wanted something less irritating that my old C64.
For me, there was always a big, big difference between an arcade game and it’s home console counterparts. An arcade game was quick, simple, punchy. A five minute blast for the paltry sum of (usually) considerably less than a pound. The only way I could put up with the rubbish that came out for the 8-bit era was by telling myself that these seriously chopped down, simplified excuses for games were to serve as a reminder of the superior coin-op games while I was unable to visit them. Final Fight, for one had a very turbulent time in the home console conversion. The C64 version was rubbish. The Spectrum version was worse. The NES version employed stupid childish graphics. The Amstrad version was a graphical travesty. The Amiga version was unplayable. Even the Super NES version was missing a character until an expansion pack was released at additional cost! I could never understand why. Sure, the arcade cabinets may have cost like ten times more than the average home games console of the time, but the games that were released were in many cases unforgivably poor, unless they were specifically designed for the machine in question.
Now, I am a regular viewer of the works of James Rolfe, AKA the Angry Video Game Nerd and it’s nice to know that I’m not alone in this. It is true, as much as a lot of die-hard fans will defend these old games until their dying breath, a lot of these portals to the past are really under par. Nowadays, console and computer games are so good, that the arcade is dying. But how did this industry get to this point when it was built on such weak foundations?
I personally believe that it’s due to the fact that you would pay up o £1 to play an arcade game, and if it was not good, you didn’t play it again. Games that were rubbish in the arcade didn’t generate much revenue, and were quickly replaced with something better. But for me, spending a few 20p pieces from my weekly allowance was not a lot of money to sacrifice – but buying a computer or console game was. Therefore, in the days before shops like Game let you return your games after 10 days if you didn’t like them, and swap them in for money or a different game, when you bought a game, you were stuck with it. When your only income was £5 a week, this was a big investment. And if it was crap, tough luck. Therefore in order to justify the expenditure, you would play it to death out of principle, probably knocking years off your young life out of total stress. But that did not bother the likes of Atari or Nintendo. You had bought the game, they had made their money and we were the ones that lost out. I entered the world of gaming towards the end of the 8-bit era, thankfully – and was truly wooed by the speedy blue spiky one. Since then, for me at least, there has been no looking back. Well, only looking back to a certain point, anyway.
- Galford.
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Old Games,
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