The Internet is a fascinating place. I discovered the other day that I can even buy artifacts that are technically illogical. After a bet with some colleagues, I discovered that I could actually buy a chocolate teapot, an inflatable dartboard, a solar powered torch, and a motorbike ashtray (Okay, this was actually an ashtray with a motorbike etched into it, but it still counts!) I am still struggling with a chocolate fireguard (although there is a record label with that name) and a screen door for a submarine. But, I’m pretty sure that it’s only a matter of time…!
Anyway, I digress. To the subject at hand – I was sitting in my living room with my 4 year old daughter the other not-so-long-ago, and we were playing a game together. The game in question was a Disney Winnie the Pooh educational game. Obviously at 4 years old, I am not going to subject her to the likes of San Andreas, or Silent Hill. Duh. Now, I know that this game is aimed at her age group, simple colouring games, odd one out, find the sound blah blah yackety schmackety Fatherly advice… and that without too much of my help, completed the game without a fantastic amount of brain power. This made me think back to times when I had struggled to complete games that had a more than significant level of challenge about them. From this, I could not help but wonder how the games industry was setting up my little daughter for the future… The game she was playing seemed to have two aims, to develop her learning skills, while at the same time improving her computer ability. However, delving into my own past made me realise that if she carries on playing games, at what point will they take that oh so familiar U-turn whereby the educational development ceases, and instead the values are challenged. When the fun and frolics of the young mutate into the battle hardened survival instincts required to complete games like Call of Duty. I find it odd that in a video store, there is a comedy section, an action section, a horror section… yet in a games shop, you will quite frequently find games like Silent Hill next to The Sims.
I must just take a moment to address the fact that I am not insinuating that I think all adult orientated games are violent or morally wrong, I have been playing games my entire life, and I know a light hearted game from a dark one regardless of genre in the same way that I can distinguish between a teen flick and a horror movie. Everyone has watched children’s TV as a child, and still remembers the first time they saw a film like Silence of the Lambs or Texas Chainsaw Massacre. (not on children’s TV, obviously. Duh again…) For the odd (very odd) one or two who decide that this is the life for them, they get what they deserve. For the rest of us, we remember that it is purely fiction and get on with our well adjusted lives.
And the final word – for all of you out there who think it’s very unlikely that my daughter, being of the female species is unlikely to express an interest in Call of Duty – I also have a 2 year old son. I will be watching his gaming development with some interest...
- Galford.
Showing posts with label San Andreas. Show all posts
Showing posts with label San Andreas. Show all posts
Wednesday, 3 December 2008
Tuesday, 26 February 2008
The Contemporary Veteran
Well, here’s an interesting one. Not all that long ago, in a pre-redesign post, I mentioned that the Gizmondo should be re-invented, become a public-domain handheld games console due to it’s flexibility and homebrew. Well, it seems that someone was listening. And that someone just happens to be one of the original founders of the old Giz. Now I do realise that there is a little inflated self-importance here. I must be honest, I do not think for one minute that it was my efforts that brought on this turn of events… but I can pretend.
I happened upon an interesting topic on one of my regular haunts recently. The question was raised – which games are better, old or new? A lot of people will automatically jump onto one band wagon or the other, as was obvious in the thread. A few would pull out very specific titles from their own personal games-playing past, and others seem to enjoy exhaustively demolishing games that have already been dissected due to substandard ness previously. I however, did my usual trick and read far too deeply into the subject matter.
It seems to me that what we have here is a paradox. Because without new games, there would be no old ones. As with everything in life, if you do not experience the new, then there can be no old. A lot of people were saying that older games lack the graphics, gameplay or quality of new titles. This surely goes without saying, as games are forever improving. On the other hand, I do believe that new games are subject to such stringent rules and expectations from the industry and the players that in some ways, they over-improve. GTA Vice City was great, and is already on the way to becoming a modern-day classic. San Andreas? Yes. Good game. But does it really need to be that complicated and big? Final Fight will always be one of my own personal favourites. But Final Fight: Streetwise seems to have been on the receiving end of a lot of effort to disassociate it from the original. Yet it is a good game. Strike me down if it fails to entertain. No! Not with a Dragon Punch, thank you!
We love new games. We get to sample some of the most cutting edge design and technology. We get to marvel at the fantastic graphics, the fluid and engaging gameplay. Explore massive new worlds and tailor our avatars. Feast on all the extras. Yet we love old games. The quirkiness of the controls, the glitches. The nonsensical or complete lack of storylines. Yet the feeling that we belong within the universes of both old and new games.
Which is better, old or new games? That, is a very good question.
- Galford.
I happened upon an interesting topic on one of my regular haunts recently. The question was raised – which games are better, old or new? A lot of people will automatically jump onto one band wagon or the other, as was obvious in the thread. A few would pull out very specific titles from their own personal games-playing past, and others seem to enjoy exhaustively demolishing games that have already been dissected due to substandard ness previously. I however, did my usual trick and read far too deeply into the subject matter.
It seems to me that what we have here is a paradox. Because without new games, there would be no old ones. As with everything in life, if you do not experience the new, then there can be no old. A lot of people were saying that older games lack the graphics, gameplay or quality of new titles. This surely goes without saying, as games are forever improving. On the other hand, I do believe that new games are subject to such stringent rules and expectations from the industry and the players that in some ways, they over-improve. GTA Vice City was great, and is already on the way to becoming a modern-day classic. San Andreas? Yes. Good game. But does it really need to be that complicated and big? Final Fight will always be one of my own personal favourites. But Final Fight: Streetwise seems to have been on the receiving end of a lot of effort to disassociate it from the original. Yet it is a good game. Strike me down if it fails to entertain. No! Not with a Dragon Punch, thank you!
We love new games. We get to sample some of the most cutting edge design and technology. We get to marvel at the fantastic graphics, the fluid and engaging gameplay. Explore massive new worlds and tailor our avatars. Feast on all the extras. Yet we love old games. The quirkiness of the controls, the glitches. The nonsensical or complete lack of storylines. Yet the feeling that we belong within the universes of both old and new games.
Which is better, old or new games? That, is a very good question.
- Galford.
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