Tuesday, 24 March 2009

Sonic Rocket-Launcher. Okay, come on… think about it…

Okay, so the more astute of you will realise that I am talking about Sonic Chronicles – The Dark Brotherhood on the DS. An RPG that I procured recently. I think it’s fair to say that I have never given up hope on the round blue spiky one. I know that most of the games he features in as of late have been rubbish, but each time I see a new one released, I will still feel compelled to part with cash for it. I will tell myself repeatedly in my head that I will like it regardless. Maybe that’s why Sonic is still around after all this time…

I think it’s fair to say that SC-TDB (ugh) falls into the same pitfall as a lot of other Sonic games, like Sonic 3D or Sonic R – It’s just not fast. I wouldn’t even say not fast enough, just… not fast. At all. There are bits and pieces in there that echo the Sonic days of old, like spin-dashing round loop-the-loop set pieces, but I can honestly say that this reminds me too much of another game. And for once, it’s not Mystaria.

If you look at all the elements, the 3D Characters on a drawn background, the strange quick-time events, the turn-based combat strategy sections, the cheesy storyline… It is basically, an anthropomorphic Final Fantasy 7.

The problem with Final Fantasy 7 is though, I never completed it. It was a cursed game. Not because I lacked the ability to play it, as I own both the PC and Playstation versions of it. But The savegames always just… evaporated. Disappeared. Vamoosed. Vanished. Ceased to be… and for some of these reasons, I thought that playing such a game would be doomed to failure, and that I should not really invest that much time on it. However, I am still trying to decide that, after nearly four and a half hours of almost constant play…

- Galford.

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