Friday, 5 December 2008

Games, Tunes and long long waits

OK, so at last the longest delay I can think of is finally over.

After a fourteen year wait, guns and roses finally have released the Chinese democracy album.
So, technicly I guess its more of an Axl Rose album than GNR as most of the band are missing and slash has been replaced by a guy with a KFC bucket on his head called (I kid you not) Bucket head.

Having spent many impatient months and years waiting for the latest games in my favourite series's's's's's' errrr... like street fighter, sonic and paper mario, I should be used to it by now but come on Axl, what the hell have you been doing all this time?

Anyway, I digress. When you have been waiting for such a long time for a release, be it music, games or films there is always the risk of serious dissapointment and so being a die hard GNR fan it was with some trepidation I slid Democracy into my aged Kenwood stereo.

Verdict?
It's good. No really!
it's really really good!
Worth the wait?
Nothing is worth 14 years wait, but it's a damn fine album and maybe in time it will become one of my faves but it's not a patch on Use you illusion 1+2 or Appetite for destruction, but despite of that I am pleased the wait is finally over and looking at the sales, it looks like a lot of people kept the faith but I can't help but think that it should have gone straight in at #1 and stayed there for a long long time and if it had have arrived 5 years ago it would have done.

Maybe too much damage has been done by missed deadlines and rumours of 100+ tracks waiting to be recorded for GNR to ever be the bohemoth they once were but at least they are back and hopefully it will only be one or two years before the next one.

Yes, we primarily talk of games here at bucket monkey, but hell, you just know guns and roses guitar hero will be along any time now.

Zigganoid

Wednesday, 3 December 2008

Incorrect Game Progression

The Internet is a fascinating place. I discovered the other day that I can even buy artifacts that are technically illogical. After a bet with some colleagues, I discovered that I could actually buy a chocolate teapot, an inflatable dartboard, a solar powered torch, and a motorbike ashtray (Okay, this was actually an ashtray with a motorbike etched into it, but it still counts!) I am still struggling with a chocolate fireguard (although there is a record label with that name) and a screen door for a submarine. But, I’m pretty sure that it’s only a matter of time…!

Anyway, I digress. To the subject at hand – I was sitting in my living room with my 4 year old daughter the other not-so-long-ago, and we were playing a game together. The game in question was a Disney Winnie the Pooh educational game. Obviously at 4 years old, I am not going to subject her to the likes of San Andreas, or Silent Hill. Duh. Now, I know that this game is aimed at her age group, simple colouring games, odd one out, find the sound blah blah yackety schmackety Fatherly advice… and that without too much of my help, completed the game without a fantastic amount of brain power. This made me think back to times when I had struggled to complete games that had a more than significant level of challenge about them. From this, I could not help but wonder how the games industry was setting up my little daughter for the future… The game she was playing seemed to have two aims, to develop her learning skills, while at the same time improving her computer ability. However, delving into my own past made me realise that if she carries on playing games, at what point will they take that oh so familiar U-turn whereby the educational development ceases, and instead the values are challenged. When the fun and frolics of the young mutate into the battle hardened survival instincts required to complete games like Call of Duty. I find it odd that in a video store, there is a comedy section, an action section, a horror section… yet in a games shop, you will quite frequently find games like Silent Hill next to The Sims.

I must just take a moment to address the fact that I am not insinuating that I think all adult orientated games are violent or morally wrong, I have been playing games my entire life, and I know a light hearted game from a dark one regardless of genre in the same way that I can distinguish between a teen flick and a horror movie. Everyone has watched children’s TV as a child, and still remembers the first time they saw a film like Silence of the Lambs or Texas Chainsaw Massacre. (not on children’s TV, obviously. Duh again…) For the odd (very odd) one or two who decide that this is the life for them, they get what they deserve. For the rest of us, we remember that it is purely fiction and get on with our well adjusted lives.

And the final word – for all of you out there who think it’s very unlikely that my daughter, being of the female species is unlikely to express an interest in Call of Duty – I also have a 2 year old son. I will be watching his gaming development with some interest...

- Galford.

Friday, 28 November 2008

DSi? Isn’t that a rank in the Police?

So, Nintendo have created an update of an update of an overhaul of an update of an upgrade of an update of a concept of a small one-game LCD handheld from 1982. But, is it really anything new?

The Nintendo DSi is the latest in a long line of hand-helds that are tiding us over until they can think of something new. However, I will side with Nintendo on the fact that they make something new that is really rough around the edges, and then continuing to improve on it until they have absolutely bled the concept dry. The original GameBoy was a brick, in every way. By the end of it’s particular arc it was the GameBoy Color. Smaller, lighter and generally nicer to use. The original GameBoy Advance was like something from Early Learning, without even so much as a backlight. Two revisions later it was the epoch making Advance SP, finishing off as the Micro. Then, the original DS was a dog, but the DS Lite is quite something to behold, and the DSi is obviously following on the trend that little further. Smaller form factor, bigger screens, other basic revisions… etc. etc.

They have certainly made more of an effort than Sony. 3 revisions to the PSP later, and nothing has changed. Even after all this time, they still can’t place the power button in a more sensible place! I can see the design meeting now: ‘Oooh, I know. Let’s change the layout of the buttons and make it a little less hackable. People will want to pay through the nose for that! Right, okay guys, job done. Let’s hit the golf course!’ The PSP, most definitely the Porsche 911 of the gaming world.

So, the DSi is just a logical progression of planned technological evolution. I do think though, that the DSi could be heading for a rather sticky, stereotypical end… because they have added a whole new range of functions to it. Okay, the camera is new. But, the ability to play mp3s, view photos and movies, while already available to those with carts like the DSOne, has been done before. Hmmm. Let’s think back… Oh yes. The Gizmondo!

- Galford.

Thursday, 23 October 2008

Ten Percent of a Fifty-Fifty Chance

Okay, so this is bad. What is with Sega? My shining light in the dark world of video games has started to distinctly fade. Having known about most of the Sonic games, and the troubles housed therein amongst others, I was hoping that after a little bit of high-powered inertia which seemed to be dragging down their efforts to create good games into the trough between peaks may have been coming to an end with Golden Axe Beast Rider. Alas not, it seems.

Now, everybody knows that Sega’s Arcade games are nearly always top-notch, instantly playable, usually with a good learning curve for those who really get hooked and very graphic-tastic. But why, then do Sega always seem to stumble when it comes to making games that last longer than a pound or a dollar will allow?

There is a glaring contrast between the 16 bit era and today. In most cases, in the days of the NES and the Mastersystem, even later on during the domination of the Megadrive and the SNES, we always thought that games programmers were doing the best with what they had to work with. The potential that games could reach always felt hampered by the feeling that the hardware was underpowered. I personally think that was because arcade games were always vastly superior to their home counterparts. These days, there is virtually no difference between the technology in the gaming machines we have at home and the games in the arcade. The main difference lies in the games available. This, I feel is where Sega are letting themselves down. Because people have more time to sit in their living/bedrooms, the games we can play can be much more drawn out and in-depth. I don’t think anyone would want to stand on their feet in a seedy arcade to play World of Warcraft for a 12 hour stretch. That’s like being in the army. If the army played games as part of their training. Which, if they did, I would be toting an M-60 around and desperately trying to get out of going to Afghanistan…

Are Sega following the same path as Atari? Will their finest hour come after the darkest? If they insist on continuing to abuse their flagship licenses in this way, they will lose everything. Will there even be another finest hour? Come on guys, step up to the mark, and start thinking outside of the 15 minute arcade mentality. I know you can do it! Just… leave Streets of Rage alone until you have started to gain a little divine inspiration.

- Galford.

Tuesday, 7 October 2008

The Great Console Divide

First of all, apologies for website downage. It appears that I don’t know quite as much about web domain management as I thought I did. I think it’s also fair to say that I don’t know as much about the internal workings of the shrew as I thought I did. Although I don’t think I actually care too much about the latter. Usual service will be resumed shortly. Anyway…

I love old games. Personages that frequent these pages will know that by now. In fact, they probably know that to death. However, there is something that I have only just started to understand, and I’m going to share it with you today.

When I was growing up, I loved taking trips to the local (and not so local) arcades. I loved playing games that only cost 20p in my youth. I really got my money’s worth, because a lot of these games I could play for a lot longer than the usual five minutes that most people seemed to get out of them. I loved going back again and again, to get a better time, a better score, to progress further into the game or in most cases, feed an addiction. But I was not a big games console player. I was never taken with the ubiquitous Atari 2600. The games were just too basic for my liking. I remember being impressed by the Nintendo Entertainment System, but not enough to warrant the purchase of one. Considering what a Segaphile I am, I didn’t even really take to the Mastersystem until I decided that I wanted something less irritating that my old C64.

For me, there was always a big, big difference between an arcade game and it’s home console counterparts. An arcade game was quick, simple, punchy. A five minute blast for the paltry sum of (usually) considerably less than a pound. The only way I could put up with the rubbish that came out for the 8-bit era was by telling myself that these seriously chopped down, simplified excuses for games were to serve as a reminder of the superior coin-op games while I was unable to visit them. Final Fight, for one had a very turbulent time in the home console conversion. The C64 version was rubbish. The Spectrum version was worse. The NES version employed stupid childish graphics. The Amstrad version was a graphical travesty. The Amiga version was unplayable. Even the Super NES version was missing a character until an expansion pack was released at additional cost! I could never understand why. Sure, the arcade cabinets may have cost like ten times more than the average home games console of the time, but the games that were released were in many cases unforgivably poor, unless they were specifically designed for the machine in question.

Now, I am a regular viewer of the works of James Rolfe, AKA the Angry Video Game Nerd and it’s nice to know that I’m not alone in this. It is true, as much as a lot of die-hard fans will defend these old games until their dying breath, a lot of these portals to the past are really under par. Nowadays, console and computer games are so good, that the arcade is dying. But how did this industry get to this point when it was built on such weak foundations?

I personally believe that it’s due to the fact that you would pay up o £1 to play an arcade game, and if it was not good, you didn’t play it again. Games that were rubbish in the arcade didn’t generate much revenue, and were quickly replaced with something better. But for me, spending a few 20p pieces from my weekly allowance was not a lot of money to sacrifice – but buying a computer or console game was. Therefore, in the days before shops like Game let you return your games after 10 days if you didn’t like them, and swap them in for money or a different game, when you bought a game, you were stuck with it. When your only income was £5 a week, this was a big investment. And if it was crap, tough luck. Therefore in order to justify the expenditure, you would play it to death out of principle, probably knocking years off your young life out of total stress. But that did not bother the likes of Atari or Nintendo. You had bought the game, they had made their money and we were the ones that lost out. I entered the world of gaming towards the end of the 8-bit era, thankfully – and was truly wooed by the speedy blue spiky one. Since then, for me at least, there has been no looking back. Well, only looking back to a certain point, anyway.

- Galford.

Thursday, 25 September 2008

A Moment of Silence, Pray…

Recently, we lost a friend. A good friend. A friend of many years. A friend that has had a fond mention within the hallowed sanctum that is BucketMonkey more than once.

That friend was Weston Super Mare Pier.

Now, for those of you who frequent BBC news, or have been anywhere near there recently will have known about this for some time. But for everyone else, Weston Pier was severely ravaged by fire recently.

I am writing about it now because I paid Weston a visit a few days ago to see the horror for myself. As I stood there, I felt like I was standing beside someone flat-lining in a hospital bed. It was heart-breaking.

The Pier was just over 100 years old, and had seen many big development projects over the years. Apparently, it was meant to be a landing port for steamers, but due to choppy tides, it was converted into a full entertainment venue instead. Stretching 2,000 metres out into the sea, it had everything from a big kid’s fun house to a ferris wheel housed within.

But, enough of all that crap. It was also the home to many, many a classic and modern arcade game. I spent a lot of my youth there, sometimes frequenting it’s heavenly eden every weekend… Not a bad feat considering I live over an hour’s drive away and… couldn’t drive. Therefore, due to my complete and utter hatred for public transport, my unbelievably tolerant parents spent a lot of time there too. Weston Pier quite often had the latest games on there – it was the location where I played such games as Final Fight, Daytona USA, Ridge Racer, StreetFighter 2, Tekken and Virtua Fighter for the first time. It was also the place to go where you could find classic old games such as Operation Thunderbolt and Commando tucked away in hitherto forgotten corners with trademark flakey controllers and phosphor-burned screens. One of the few places that had not succumbed to the rob-them-completely-blind concept that is ticket redemption games. Bliss.

But now all that has gone. I have heard that there are already plans to resurrect this portal to the past, present and future – but I doubt that it will ever be as awe-inspiring as it once was.

A two minute’s silence for the loss of an icon for many a generation. Long live WSMP!
- Galford

Thursday, 15 May 2008

Harassment at the Workplace...

Okay, so I now have semi permanent access to a Wii. I say semi permanent, because it’s actually located at my place of work. So I get all of the joys of playing on a Wii, without actually having to face going out to procure one.

Or not, as the case may be.

Now, I have never particularly been in favour of the Wii as a console, because as I have stated before, I really don’t think that it is a serious gaming machine. It still suffers from the old Nintendo stigmatism of being cute and cuddly, and for my money, aimed at a consumer demographic a lot younger than me. That, and being little more a new year’s party distraction. I have never felt particularly cool playing on a Wii, my attempts to play games well normally resulting with me looking like a deranged chimp with Parkinson’s disease. But I guess this was okay, when the rest of the people in the room are either impossibly drunk, tired past the point of no return or just simply not there in the first place. Now imagine trying to maintain some kind of composure when boxing or playing tennis in your lunch break with your colleagues of mutual employment walking past you. Or dodging past, more accurately.

The workplace is a bizarre environment. It is a place where the average full-time employee may well spend more time residing in than the comfort of their own home, around people that you see more than your own spouse or offspring in the average working week. Therefore, I am of the opinion that your reputation and moral standing are more important in this pseudo residence than anywhere else. Also from bitter experience, I know how the slightest act of forgetfulness, malice, out-of-character actions or just a simple slip of the tongue can be the beginning of a life-sentence of ridicule. If playing on the Wii is somewhat un-cool in the first place, then the effect is magnified to almost biblical proportions in the office – Multiplied by the fact that I am known as a gamer where I work, and this is just the icing on the top of the proverbial reputation cake. When one of my flailing companions does manage to beat me on the Wii – a console that I am not afraid to admit my lack of competence on – A whole new dimension of soul-crushing ensues. But if I win – then the ‘Well you’re a games nut. I guess we all expected that’ down playing starts.

It appears that you’re damned if you do and damned if you Wii. Particularly in a public place…

- Galford.