The Internet is a fascinating place. I discovered the other day that I can even buy artifacts that are technically illogical. After a bet with some colleagues, I discovered that I could actually buy a chocolate teapot, an inflatable dartboard, a solar powered torch, and a motorbike ashtray (Okay, this was actually an ashtray with a motorbike etched into it, but it still counts!) I am still struggling with a chocolate fireguard (although there is a record label with that name) and a screen door for a submarine. But, I’m pretty sure that it’s only a matter of time…!
Anyway, I digress. To the subject at hand – I was sitting in my living room with my 4 year old daughter the other not-so-long-ago, and we were playing a game together. The game in question was a Disney Winnie the Pooh educational game. Obviously at 4 years old, I am not going to subject her to the likes of San Andreas, or Silent Hill. Duh. Now, I know that this game is aimed at her age group, simple colouring games, odd one out, find the sound blah blah yackety schmackety Fatherly advice… and that without too much of my help, completed the game without a fantastic amount of brain power. This made me think back to times when I had struggled to complete games that had a more than significant level of challenge about them. From this, I could not help but wonder how the games industry was setting up my little daughter for the future… The game she was playing seemed to have two aims, to develop her learning skills, while at the same time improving her computer ability. However, delving into my own past made me realise that if she carries on playing games, at what point will they take that oh so familiar U-turn whereby the educational development ceases, and instead the values are challenged. When the fun and frolics of the young mutate into the battle hardened survival instincts required to complete games like Call of Duty. I find it odd that in a video store, there is a comedy section, an action section, a horror section… yet in a games shop, you will quite frequently find games like Silent Hill next to The Sims.
I must just take a moment to address the fact that I am not insinuating that I think all adult orientated games are violent or morally wrong, I have been playing games my entire life, and I know a light hearted game from a dark one regardless of genre in the same way that I can distinguish between a teen flick and a horror movie. Everyone has watched children’s TV as a child, and still remembers the first time they saw a film like Silence of the Lambs or Texas Chainsaw Massacre. (not on children’s TV, obviously. Duh again…) For the odd (very odd) one or two who decide that this is the life for them, they get what they deserve. For the rest of us, we remember that it is purely fiction and get on with our well adjusted lives.
And the final word – for all of you out there who think it’s very unlikely that my daughter, being of the female species is unlikely to express an interest in Call of Duty – I also have a 2 year old son. I will be watching his gaming development with some interest...
- Galford.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Wednesday, 3 December 2008
Thursday, 23 October 2008
Ten Percent of a Fifty-Fifty Chance
Okay, so this is bad. What is with Sega? My shining light in the dark world of video games has started to distinctly fade. Having known about most of the Sonic games, and the troubles housed therein amongst others, I was hoping that after a little bit of high-powered inertia which seemed to be dragging down their efforts to create good games into the trough between peaks may have been coming to an end with Golden Axe Beast Rider. Alas not, it seems.
Now, everybody knows that Sega’s Arcade games are nearly always top-notch, instantly playable, usually with a good learning curve for those who really get hooked and very graphic-tastic. But why, then do Sega always seem to stumble when it comes to making games that last longer than a pound or a dollar will allow?
There is a glaring contrast between the 16 bit era and today. In most cases, in the days of the NES and the Mastersystem, even later on during the domination of the Megadrive and the SNES, we always thought that games programmers were doing the best with what they had to work with. The potential that games could reach always felt hampered by the feeling that the hardware was underpowered. I personally think that was because arcade games were always vastly superior to their home counterparts. These days, there is virtually no difference between the technology in the gaming machines we have at home and the games in the arcade. The main difference lies in the games available. This, I feel is where Sega are letting themselves down. Because people have more time to sit in their living/bedrooms, the games we can play can be much more drawn out and in-depth. I don’t think anyone would want to stand on their feet in a seedy arcade to play World of Warcraft for a 12 hour stretch. That’s like being in the army. If the army played games as part of their training. Which, if they did, I would be toting an M-60 around and desperately trying to get out of going to Afghanistan…
Are Sega following the same path as Atari? Will their finest hour come after the darkest? If they insist on continuing to abuse their flagship licenses in this way, they will lose everything. Will there even be another finest hour? Come on guys, step up to the mark, and start thinking outside of the 15 minute arcade mentality. I know you can do it! Just… leave Streets of Rage alone until you have started to gain a little divine inspiration.
- Galford.
Now, everybody knows that Sega’s Arcade games are nearly always top-notch, instantly playable, usually with a good learning curve for those who really get hooked and very graphic-tastic. But why, then do Sega always seem to stumble when it comes to making games that last longer than a pound or a dollar will allow?
There is a glaring contrast between the 16 bit era and today. In most cases, in the days of the NES and the Mastersystem, even later on during the domination of the Megadrive and the SNES, we always thought that games programmers were doing the best with what they had to work with. The potential that games could reach always felt hampered by the feeling that the hardware was underpowered. I personally think that was because arcade games were always vastly superior to their home counterparts. These days, there is virtually no difference between the technology in the gaming machines we have at home and the games in the arcade. The main difference lies in the games available. This, I feel is where Sega are letting themselves down. Because people have more time to sit in their living/bedrooms, the games we can play can be much more drawn out and in-depth. I don’t think anyone would want to stand on their feet in a seedy arcade to play World of Warcraft for a 12 hour stretch. That’s like being in the army. If the army played games as part of their training. Which, if they did, I would be toting an M-60 around and desperately trying to get out of going to Afghanistan…
Are Sega following the same path as Atari? Will their finest hour come after the darkest? If they insist on continuing to abuse their flagship licenses in this way, they will lose everything. Will there even be another finest hour? Come on guys, step up to the mark, and start thinking outside of the 15 minute arcade mentality. I know you can do it! Just… leave Streets of Rage alone until you have started to gain a little divine inspiration.
- Galford.
Labels:
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Sonic,
Streets of Rage,
World of Warcraft
Thursday, 15 May 2008
Harassment at the Workplace...
Okay, so I now have semi permanent access to a Wii. I say semi permanent, because it’s actually located at my place of work. So I get all of the joys of playing on a Wii, without actually having to face going out to procure one.
Or not, as the case may be.
Now, I have never particularly been in favour of the Wii as a console, because as I have stated before, I really don’t think that it is a serious gaming machine. It still suffers from the old Nintendo stigmatism of being cute and cuddly, and for my money, aimed at a consumer demographic a lot younger than me. That, and being little more a new year’s party distraction. I have never felt particularly cool playing on a Wii, my attempts to play games well normally resulting with me looking like a deranged chimp with Parkinson’s disease. But I guess this was okay, when the rest of the people in the room are either impossibly drunk, tired past the point of no return or just simply not there in the first place. Now imagine trying to maintain some kind of composure when boxing or playing tennis in your lunch break with your colleagues of mutual employment walking past you. Or dodging past, more accurately.
The workplace is a bizarre environment. It is a place where the average full-time employee may well spend more time residing in than the comfort of their own home, around people that you see more than your own spouse or offspring in the average working week. Therefore, I am of the opinion that your reputation and moral standing are more important in this pseudo residence than anywhere else. Also from bitter experience, I know how the slightest act of forgetfulness, malice, out-of-character actions or just a simple slip of the tongue can be the beginning of a life-sentence of ridicule. If playing on the Wii is somewhat un-cool in the first place, then the effect is magnified to almost biblical proportions in the office – Multiplied by the fact that I am known as a gamer where I work, and this is just the icing on the top of the proverbial reputation cake. When one of my flailing companions does manage to beat me on the Wii – a console that I am not afraid to admit my lack of competence on – A whole new dimension of soul-crushing ensues. But if I win – then the ‘Well you’re a games nut. I guess we all expected that’ down playing starts.
It appears that you’re damned if you do and damned if you Wii. Particularly in a public place…
- Galford.
Or not, as the case may be.
Now, I have never particularly been in favour of the Wii as a console, because as I have stated before, I really don’t think that it is a serious gaming machine. It still suffers from the old Nintendo stigmatism of being cute and cuddly, and for my money, aimed at a consumer demographic a lot younger than me. That, and being little more a new year’s party distraction. I have never felt particularly cool playing on a Wii, my attempts to play games well normally resulting with me looking like a deranged chimp with Parkinson’s disease. But I guess this was okay, when the rest of the people in the room are either impossibly drunk, tired past the point of no return or just simply not there in the first place. Now imagine trying to maintain some kind of composure when boxing or playing tennis in your lunch break with your colleagues of mutual employment walking past you. Or dodging past, more accurately.
The workplace is a bizarre environment. It is a place where the average full-time employee may well spend more time residing in than the comfort of their own home, around people that you see more than your own spouse or offspring in the average working week. Therefore, I am of the opinion that your reputation and moral standing are more important in this pseudo residence than anywhere else. Also from bitter experience, I know how the slightest act of forgetfulness, malice, out-of-character actions or just a simple slip of the tongue can be the beginning of a life-sentence of ridicule. If playing on the Wii is somewhat un-cool in the first place, then the effect is magnified to almost biblical proportions in the office – Multiplied by the fact that I am known as a gamer where I work, and this is just the icing on the top of the proverbial reputation cake. When one of my flailing companions does manage to beat me on the Wii – a console that I am not afraid to admit my lack of competence on – A whole new dimension of soul-crushing ensues. But if I win – then the ‘Well you’re a games nut. I guess we all expected that’ down playing starts.
It appears that you’re damned if you do and damned if you Wii. Particularly in a public place…
- Galford.
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